Quick reference for the concepts that matter when you're staring at a screen on the water.
Lower kHz pings reach deeper but lose detail. Higher kHz pings paint sharper images but die out shallow.
Rule of thumb: 50–83 kHz for deep, 200 kHz for everyday, 455–800 kHz for structure scanning.
Each frequency emits a cone-shaped beam under the boat. Wider cones cover more bottom, narrower cones see more detail.
bottom_diameter = 2 · depth · tan(cone / 2)
Instead of pinging at a single frequency, CHIRP sweeps a band (e.g. 80–160 kHz). The receiver compresses the return for sharper edges and better target separation. CHIRP is why two fish 6 inches apart can show as two arches instead of one blob.
Amplifies returns. Crank it and you see weak fish — and a screen full of speckle. Drop it and you see only strong returns. Sweet spot: just below where the screen gets noisy.
Very high frequency (455/800 kHz) painted as a photo-like image. Brilliant for trees, brush, rocks, and structure ID. Loses depth — useless past ~25 m.
As the boat moves, a fish enters one side of the cone, passes through the center (closest to the transducer), and exits the other side. The distance from transducer changes — short, then shorter, then longer — drawing an arch. Stationary fish make dots; off-center fish make half-arches.
| Frequency | Cone | Max depth | Best for |
|---|---|---|---|
| 50 kHz | 45° | 500 m | Offshore, deep water, locating schools. |
| 77 kHz | 30° | 300 m | Searching, mid-deep lakes. |
| 83 kHz | 60° | 180 m | Searching shallow flats. |
| 200 kHz | 20° | 120 m | Identifying fish, structure detail. |
| Med CHIRP | 25° | 250 m | Mid depths, mixed targets. |
| High CHIRP | 18° | 150 m | Fish ID, suspended bait, tight structure. |
| 455 kHz (DV) | 12° | 80 m | Structure scanning, brush, timber. |
| 800 kHz (DV) | 8° | 30 m | Shallow detail, individual fish ID. |