SonarLab
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Sonar, in plain English

Quick reference for the concepts that matter when you're staring at a screen on the water.

Frequency = trade-off

Lower kHz pings reach deeper but lose detail. Higher kHz pings paint sharper images but die out shallow.

Rule of thumb: 50–83 kHz for deep, 200 kHz for everyday, 455–800 kHz for structure scanning.

Cone angle

Each frequency emits a cone-shaped beam under the boat. Wider cones cover more bottom, narrower cones see more detail.

bottom_diameter = 2 · depth · tan(cone / 2)

CHIRP

Instead of pinging at a single frequency, CHIRP sweeps a band (e.g. 80–160 kHz). The receiver compresses the return for sharper edges and better target separation. CHIRP is why two fish 6 inches apart can show as two arches instead of one blob.

Gain / sensitivity

Amplifies returns. Crank it and you see weak fish — and a screen full of speckle. Drop it and you see only strong returns. Sweet spot: just below where the screen gets noisy.

ClearVü / DownScan

Very high frequency (455/800 kHz) painted as a photo-like image. Brilliant for trees, brush, rocks, and structure ID. Loses depth — useless past ~25 m.

Why fish arch

As the boat moves, a fish enters one side of the cone, passes through the center (closest to the transducer), and exits the other side. The distance from transducer changes — short, then shorter, then longer — drawing an arch. Stationary fish make dots; off-center fish make half-arches.

Frequency cheat sheet

FrequencyConeMax depthBest for
50 kHz45°500 mOffshore, deep water, locating schools.
77 kHz30°300 mSearching, mid-deep lakes.
83 kHz60°180 mSearching shallow flats.
200 kHz20°120 mIdentifying fish, structure detail.
Med CHIRP25°250 mMid depths, mixed targets.
High CHIRP18°150 mFish ID, suspended bait, tight structure.
455 kHz (DV)12°80 mStructure scanning, brush, timber.
800 kHz (DV)8°30 mShallow detail, individual fish ID.